-Geometry Node | Blender
- Using Geometry Node in Blender to procedurally generate 3D models.
- The base shape can be any of your preference, and once the generator is set, it can be used to produce a variety of shapes.
- The randomization and scaling of the instances are managed by manipulating various variables within the random value node, noise texture, and separate RGB feature.
       This method demonstrates a unique way to create complex crystal formations in Blender using randomized instances of a base shape. By manipulating variables within a random value node, noise texture, and separate RGB features, it allows for the customization of rotation and scale, leading to a more natural, random appearance. This approach also uses a switch node for even scaling, making it versatile and adaptable for a variety of shapes.