Fireworks VFX

-Niagara System | Unreal Engine 5

  • The VFX comes from manipulating a single glow texture. This texture is used to create a base glow material using a texture sample and particle color, which enables color adjustments within the Niagara system.
  • A generated location event is created for a tail that follows the location of the emitter.
  • Created on July 4th.

       By manipulating the glow material's color, velocity, and direction, an inverted triangle shape of fireworks is achieved. Other elements, such as tail-following particles, velocity-induced vibration, and explosion effects, enhance the visual complexity. The simulation also incorporates gravity and resistance for a realistic explosion effect, alongside ribbon particles that follow the exploding particles for an enriched fireworks display.